Returning To Routine With Renewed Resilience
If you've been paying attention to my blog thus far, you may have noticed a bit of a trend. In January I started out of the gate with many posts, in February the number of those posts slowed down, and now here we are at the end of March and this will be my third blog post.
Anyone with experience in project-based work will likely recognize such a trend as the initial enthusiasm for a new piece of work, and then the slow waning of that enthusiasm as the shine wears off and the devilish details begin to appear. While at the beginning of this project I would've liked to think otherwise, I am certainly no more immune to such a common experience than any other developer.
Thankfully, right as I was hitting the deepest point of the lull, I went to Game Developers' Conference (GDC) as a Conference Associate (CA). I'm sure many readers are familiar with the burst of energy and inspiration that is often gained from attending professional conferences, but I have to say that being in the company of CA's-a cadre of ~450 supremely talented people, all of whom are tremendously friendly and passionate about their work and interests-provides an immense multiplier to that energy.
And so, I have returned from the conference with tremendous energy and an unparalleled group of people to keep me honest and help me maintain my joy for this game engine project, and now that I have caught up from all necessary post-conference correspondence, I shall keep pushing forward on this project with greater velocity than before.
To prevent my post from becoming too intimidating a wall of text, I shall say but two more things: First, that any and all feedback through my contact page on my past projects, my present game engine work, or my blogging would be most welcome. Second, I cannot recommend the Conference Associate program highly enough and would encourage any game developer, whether experienced or aspiring, to apply for next year's conference.
Expect to hear more from me later this week as I get into a faster and better routine for making progress through 3D Game Engine Programming!