The Case Of The Missing Enum

For tonight's work, I set out with the simple goal of getting as far as I could into implementing Zerbst and Duvel's ZFX Direct3D DLL. Turns out, I didn't get quite as far as I would've liked for the time I had available--I only got through…

The Importance Of Adding Includes

And this, folks, is precisely why I started working on this project. Having only recently begun to work with C++, and only having had the opportunity to work on an already established, well-QA'd codebase,there's a ton I don't know about the…

Implemented Doesn't Mean Done

Today's progress has been all about the static library for the ZFX Renderer. This part of the engine will load the DLL containing the actual rendering functionality. This portion was definitely a learning experience for me, and possibly one of the…

DLLs and Dev Setup

And so my game engine construction adventure begins... For this project, I'll be using Visual Studio 2013 Professional to organize the code, and I'll be posting the code to this repository on GitHub as I go. I mentioned in my earlier post that I…

Liveblogging A Game Engine

So here's where I'm at: I'm beginning my career as a software engineer and part-time game designer. I'm young, sure, but I've got loads and loads left to learn if I want to produce master-class work in the future, and working 40 hours a week just…

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