It's Alive!

Some of you may be familiar with a particular feeling. The feeling when you're a beginner who has spent a fair amount of time building something, be it machinery or electronics or software, and you make a final tweak and it just works. And suddenly…

So Close And Yet So Far

I have reached the end of implementing the code from my first real chapter of 3D Game Engine Programming, and yet I am so far away from having something I can see and play with.

Initialization Complete!

I have successfully completed the part of the renderer that requests user decisions on hardware/device settings and uses that information to get Direct3D ready to start doing the heavy lifting. And really, I think the title is doubly apt, as I feel…

The Cost Of Global Compatibility

Today I hit yet another roadblock standing in the way of completing the game engine's renderer DLL. This time, I stumble through supporting Unicode characters for the engine...

MFC Confusion

In this segment of my journey toward a working game engine renderer, I encounter some refactoring and my first dose of MFC...

Follow @CodeRedd11 View Culver  Redd's LinkedIn profileView Culver Redd's profile