Returning To Routine With Renewed Resilience

If you've been paying attention to my blog thus far, you may have noticed a bit of a trend. In January I started out of the gate with many posts, in February the number of those posts slowed down, and now here we are at the end of March and this will…

Heavy Algorithms

Today I dug into some heavy 3D math with rays, planes, and bounding boxes and found myself deep over my head in a heady swirl of algorithms that I'd never heard of before, let alone seen implemented...

Mathematical Food For Thought

Tonight I made a fair amount of progress, completing the implementation of the classes for both Vector and Matrix math. Thanks to my backgroung in physics, the mathematical algorithms themselves were quite familiar and easy for me to understand.…

CPU Hijinks

Tonight I got the opportunity to apply what I learned yesterday about assembly language by building a small tool that uses inline assembly to determine the manufacturer, model, and supported features of the CPU running the program.

Mathemagic

At last I make my return to the 3D game engine project, after taking a short break due to a bout of the common cold. And I didn't make getting back into the groove of working on this project easy on myself, as I'm starting a new topic in Zerbst and…

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