A Class With A View

Another week passed, and another stepping stone completed on the road to rendering. This time around, I've been working through Zerbst and Duvel's specs for the cameras that will display a view of the game world to both player and creator...

Learning 2D Graphics: Skins And Transparency

Over the course of the past week or so, I've completed the chapter of 3D Game Engine Programming that covers the basics of the code for handling 2D graphics: a skin manager to handle materials, textures, and color effects like chroma key and…

Comfortable Coding And New Blog Post Scheduling

Tonight I continued my path to a complete instantiation of the ZFX 2.0 engine by starting to implement a skin manager that can handle data for textures and materials, and with the shift in topic returned to a more familiar type of coding than I've…

A New Topic: Textures, Materials, And Lighting

Now that the book I am using for this project has finished its venture into 3D mathematics and collision detection, it's time to move on to the next topic: managing skins, materials, and textures!

3D Math And Collision Complete

Today I kicked off my return from my short break with significant progress, polishing off the 3D mathematics library with classes for polygons and quaternions. Along the way, I had a couple noteworthy learning moments, plus some further observation…

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