ZFX Finale: Finishing The Book Blog

Well here we are, and this particular project is at an end! The last of my implementation of the ZFX3D Game Engine prototype has been completed, and in the video below I share my thoughts on the last pieces of code, as well as about 3D Game Engine…

Two Shorter Topics: Networking And Camera Math

Rest assured, I haven't gone anywhere! I've been making lots of progress on my way through Zerbst and Duvel's book. So much so that the coding portion is nearly done! I've got another video sharing some of my progress posted, and I invite you to…

Audio With DirectMusic? Not Anymore!

In this update, I appear grainier than usual, and I share some historical context surrounding the difficulties I encountered trying to get the ZFXEngine's audio code to work. Spoilers: it didn't go well!

A Quick Update On Input

Hey there, game engine enthusiasts! I'm back with a short update on my progress. Yet another component of the ZFX game engine is all set, this time a module for handling inputs from keyboard, mouse, and gamepads. I've got another video posted giving…

An Animation Primer

Wow! It's been quite a while since I last posted! I have another video up on YouTube in which I give an overview of how 3D modeling and animation work at a high level, as well as how they're implemented in the ZFXEngine. Please watch and share, and I…

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