Troll Runner
 

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Created by: Team Meaningful Adventure
Development Time: Fifteen weeks (completed May 2013).
Designers: Bryan NovakCulver ReddCarrie Cole
Programmers: Culver ReddBryan Novak
Design Researcher: Carrie Cole
Voice Actors: Christopher Flynn, Ben Szymczak
Faculty Advisors: Carrie Heeter, Casey O'Donnell
 
Troll Runner is an infinite runner game targeting web and desktop platforms built as a MA Project for the Serious Game Design program at Michigan State University. The serious goal of the game is to raise awareness of and decrease gender harassment in gaming communities by encouraging those who silently observe such harassment to tolerate such behavior no longer. In the game, players are a woman traversing the onlines spaces of multiple game genres who must try to run as far as she can while avoiding both static obstacles and the continuous heckling of trolls that enjoy tearing down her self-esteem because of her gender. She can also meet friends along the way who will join her journey, encourage her to push forward, and protect her from trolls and other obstacles. This project began as another game, Meaningful Adventure, that tried to acheive the same serious goal through completely different mechanics and style, but was ultimately canceled due to major concerns regarding scoping and serious message impactfulness. The team then rebooted the project as Troll Runner and built this smaller-scoped game with an eye toward extreme agility on a tight schedule.

 



M.E.C.H.A. Bots

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Created By: Team 42 Inc.
Development Time: Fourteen Weeks (completed Dec. 2012)
Artists: Ben Diefenbach, Nathaniel Abernathy, Chelsey Probst
Designers: Bryan Novak, Culver Redd, Nathaniel Abernathy, Hao Wu, Chelsey Probst, Ben Diefenbach
Producer: Bryan Novak
Programmers: Culver Redd, Hao Wu, Bryan Novak

M.E.C.H.A. Bots (Motorized, Expendable, Customizable, Heavily-Armed Bots) is a third-person multiplayer action game for iPads. M.E.C.H.A. Bots was built in the Unity3D game engine for the Michigan State University TC497 course. Players customize their bot, then battle against each other over the Internet in single combat in one of three arenas. M.E.C.H.A. Bots features a large range of aesthetic and gameplay-oriented customization options: from six different varieties of armor to twelve weapons to a full RGB color painting system.

For more information on the game and project updates, visit http://www.bendiefenbach.com/mechabots/

 



Lumino

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Created By: Team Nyx
Development Time: Seven Weeks (completed Dec. 2011)
Artists: Rick Rizzo, Nathaniel Abernathy
Designers: Bryan Novak, Nathaniel Abernathy, Carrie Cole, Culver Redd, Rick Rizzo
Producer: Carrie Cole
Programmers: Culver Redd, Bryan Novak

Lumino is a third-person action/puzzle game built in the Unity3D game engine for the Michigan State University TC445 course. The player plays as Lumino, an avatar of light who was imprisoned by the evil Doctor Noctis. Players defeat hordes of enemies and solve puzzles in order to defeat Doctor Noctis and restore light to the world.



 



Quinn

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Created By: Team Bonding
Development Time: 5 weeks (Completed Apr. 2012)
Designers: Chris Edwards, Culver Redd, Mark Schwerzler, Albert Lavra, Chelsey Probst
Producer: Chris Edwards
Programmers: Culver Redd, Mark Schwerzler

Quinn is a third-person adventure/puzzle game built in the Unity3D game engine for the Michigan State University TC455 course. The player guides Ryan Quinn through an amalgam of different games, collecting the powers of controller and keyboard as they go. In the end, they must battle the evil Creator and force him to release his hold on Game World.

 



PyroBuilder

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Created By: Culver Redd
Development Time: 2 weeks (Prototype Completed May 2012)
Artist: Culver Redd
Designer: Culver Redd
Programmer: Culver Redd

PyroBuilder is a game prototyped by me in the Unity3D game engine during the two weeks of the Sid Meier Game Design Bootcamp at University of Michigan. This game provides players with the tools to build and launch their own firework shell, with an emphasis on experimentation, quick iteration, and realistic pyrotechnic effects. Players can modify variables such as fuse time, lift powder, and color. Additionally, they can add a wide variety of different chemicals and effects like crackles, titanium powder, and willow. There is also an educational component to this game, as an information window displays information about the effects of specific chemicals.

 



StarLife

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Created By: Team StarLife
Development Time: 8 weeks (completed Dec. 2011)
Artist: Roman Stotland
Designers: Roman Stotland, Culver Redd

 

StarLife is a serious board game created for the Michigan State University TC830 course. This game is meant to build a foundation for further engagement in science (specifically, astronomy) learning and exposes players to beginner-level knowledge of stars and star death. While both myself and Roman worked on all aspects of the game, my focus was particularly on enumeration of the rules surrounding game mechanics and modifications to rules made by drawing cards, while Roman focused particularly on creating the distinctive look and feel of the game. StarLife is representative of my current serious game design experience.

 



FocusLynx Focuser Hub Webpage and Apps

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Created By: Optec, Inc.
Development Time: 15 weeks (Page Completed Aug. 2011, Apps Completed Jul. 2012)
Artist: Lee Dickerman
Designers: Culver Redd, Jordan Schaenzle, Jeff Dickerman
Programmers: Culver Redd, Jordan Schaenzle, Kyle Stanford

 

The FocusLynx Focuser Hub Control Page was created over the summer of 2011 to provide a convenient way for Optec customers to control their FocusLynx Focuser Hub (a tool used by hobbyist astronomers for astrophotography) from a mobile device. The device firmware sends out the control webpage over an ad-hoc wireless network, and can also be configured to send the webpage over other WiFi networks. To add extra convenience to the process of accessing controls, control apps were created for Android and iOS devices over the summer of 2012 to automate the process of detecting a FocusLynx device on a network and load the control webpage.

Google Play Store Page
Information On The FocusLynx Device

 



Space Station: Universe

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Created By: Team SSU
Design Time: 8 weeks (Completed May 2011)
Artists: Sydney Groth, Joel Scott
Designer: Culver Redd
Committee Members: Aaron Miller, Guy Cox, Tom Bryant

Space Station: Universe is a serious game designed to build an interactive virtual community for enabling and enhancing the learning of astronomy. This game was design and detailed in the thesis/design document I submitted in Spring 2011 for Albion College Honors. This game is representative of my base level of serious game design skill, prior to any training or previous experience.

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